Use patch parameters
This lesson prepares you to successfully incorporate patch parameters so your objects function properly.
This lesson prepares you to successfully incorporate patch parameters so your objects function properly.
This lesson prepares you to incorporate target trackers into your scenes.
This lesson prepares you to add, edit and optimize light in scenes and on objects to enhance your effect.
Now you know how to work with layers and light, render materials and use shader patches.
This lesson prepares you to design a project scope for a successful build.
This lesson prepares you to identify and debug positioning issues.
Now you know how to work with assets and trackers to enhance your scenes.
This lesson prepares you to arrange assets effectively.
This lesson introduces the different types of animation patches.
This lesson prepares you to debug patch logic issues.
This lesson prepares you to play a 3D animation.
This lesson prepares you to develop, manage and share patch groups.
This lesson prepares you to choose the best materials for a given project.
This lesson prepares you to apply textures to materials.
This lesson prepares you to incorporate occluders into your scenes to make them as realistic as possible.
This lesson introduces occluders and explains why they're important.
This lesson introduces you to those resources and where to find them.
This lesson prepares you to add layers to your scene and re-order them as needed.
This lesson prepares you to compress images inside Meta Spark Studio and explains some of the trade-offs involved.
This lesson prepares you to access these project files.
This lesson introduces you to and prepares you to navigate the AR Library.
This lesson explains where you can find scripting documentation for Meta Spark Studio.
This lesson prepares you to interpret creative briefs and extract the information you need to make sense of a project and begin your work in Meta Spark Studio.
Now, you should be able to work with animation patches and patch groups.