Project: Publishing effects
This project gives you an opportunity to use everything you've learned in the program so far to create an effect.
This project gives you an opportunity to use everything you've learned in the program so far to create an effect.
This lesson prepares you to create for different screen sizes.
This lesson prepares you to import images into Meta Spark Studio and use them within a scene.
Now you know how to use flat textures and images, add interaction and work with advanced 2D techniques.
This lesson prepares you to use existing color LUTs in the AR Library and create your own custom LUTs.
This lesson prepares you to include your icon and preview video within your upload.
This quiz recaps and tests what you've learned so far about working with audio assets.
This project gives you an opportunity to use layers, materials and shader patches as you work with objects.
This lesson explores the hierarchy AR creations in Meta Spark Studio follow.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This lesson introduces scripting and prepares you to use it in your effects.
This lesson introduces the different materials you can use in Meta Spark Studio.
This lesson provide an overview of what's covered in the course Working with 2D assets.
This lesson introduces signals and some ways that you can use them.
This lesson prepares you to assess the material and texture needs of a project.
This lesson prepares you to incorporate head gestures into your projects.
This lesson prepares you to troubleshoot and fix logic errors.
This lesson prepares you to use the depth test and write to depth buffer to manipulate materials in Meta Spark Studio.
This lesson explains the difference between JavaScript and TypeScript and prepares you to create and edit a script.
This lesson prepares you to get all necessary sign-offs before you upload an effect.
This lesson prepares you to create shader code assets and define the functions of your shader.
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This lesson explains how to assign materials to objects in Meta Spark Studio.
This lesson prepares you to incorporate patch logic into your process.