Write some code
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This quiz recaps and tests what you've learned so far about working with 2D assets.
This lesson introduces you to other math patches in Meta Spark Studio and prepares you to use them.
This quiz recaps and tests what you've learned so far about working with materials.
This quiz recaps and tests what you've learned so far about working with materials and shaders.
This lesson prepares you to modify objects with patches.
This quiz recaps and tests what you've learned so far about working with 3D assets.
This quiz recaps and tests what you've learned so far about working with interactivity and creating dynamic effects.
This project gives you an opportunity to correct a project with errors and optimize it for efficiency.
This quiz recaps and tests what you've learned so far about publishing effects.
This lesson provides an overview of what's covered in the course Publishing effects.
This lesson prepares you to export and manually upload an effect.
This lesson prepares you to upload an effect directly from Meta Spark Studio.
This lesson prepares you to successfully incorporate patch parameters so your objects function properly.
This lesson introduces the concept layers and explains how they relate to the rendering process.
This lesson prepares you to work with shader code assets and other assets to effectively manage code inputs and outputs.
This lesson provides an overview of what's covered in the course Using materials and shaders.
This lesson prepares you to find visual shader options and preview the output of shader patches.
This lesson prepares you to navigate the AR Library and the Meta Spark Player.
This lesson provides an overview of Meta Spark Policies your effects must follow.
This lesson prepares you to determine which effects need an update.
This lesson explores the core elements of patch logic and how patches function in Meta Spark Studio.
This lesson prepares you to organize and manage your workflows efficiently in Meta Spark Studio.
This lesson prepares you to send and receive signals across scenes and objects.