Measure what you learned about materials
This quiz recaps and tests what you've learned so far about materials and textures.
This quiz recaps and tests what you've learned so far about materials and textures.
This lesson prepares you to clarify the relationship between signals and objects.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This lesson introduces the Patch Editor and explains how you can use it to save time when you work with patches.
This lesson introduces the review process and what it entails.
This lesson prepares you to avoid common mistakes that go against Meta Spark Policies.
This lesson prepares you to create an icon for your effect that incorporates best practices.
This course prepares you to use gestures, facial expressions, particle systems and prompts.
This course prepares you to use flat textures and images, add interaction, work with advanced 2D techniques, and implement best practices for working with 2D in Meta Spark Studio.
This lesson prepares you to build a complete user journey.
This lesson prepares you to draft your scene and objects within the 3D world.
This lesson prepares you to choose the right experience for your filter so that you can test it appropriately.
This lesson prepares you to import 3D assets into your projects.
This lesson prepares you to work within the limits and view the impact of each of your assets.
This quiz recaps and tests what you've learned so far about optimizing, testing and troubleshooting effects.
This lesson prepares you to use flat shaders within your scenes.
This quiz recaps and tests what you've learned so far about working with world and object tracking.
This lesson prepares you to set up and use the face mesh function in Meta Spark Studio.
This course prepares you to upload effects, update them downstream, navigate rejected effects and track the performance of your effects over time.
This lesson introduces logic errors and explains how they often present themselves in Meta Spark Studio projects.
This lesson introduces texture extraction and some creative ways you can use it in your effects.
This lesson prepares you to choose an effect owner.
This course prepares you to use gestures, facial expressions, particle systems and prompts.
This project gives you an opportunity to explore interaction and apply best practices for working with 2D assets.